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The following is a basic guide to the main rules, regulations
and terms.
FIELD
Rugby union is played on a rectangular field, divided into equal
halves with goalposts at each end (the try-line) comprising
two uprights and a crossbar. Each half is divided by a 22-meter
line. The playing area from try-line to try-line excluding the
area behind the goal is 100 meters. The width of the pitch from
touch-line to touch-line is 69 meters.
DURATION
A game consists of two halves of 40 minutes each with teams
swapping ends at the break. The referee will add on any time
lost due to stoppages.
PLAYERS
Only 15 players representing each squad are allowed onto the
pitch at any time. A team may substitute two front-row (two
props and the hooker) players and five from other positions
in a match. A player who has been replaced must miss the remainder
of that match.
There is a division between forwards and backs which nowadays
pretty much only applies in line-outs and scrums when play
is restarted after the ball has been buried on the field or
gone out of touch.
The backs are the players not involved in line-outs and scrums.
Should the forwards have possession of the ball, the backs
will attack otherwise they defend and attempt to gain possession.
UMPIRES
There is one referee, who oversees the match. He stops and
starts play with the use of a whistle. He also rules on scoring,
infringements and players must have his permission to enter
or leave the field. In contrast to other sports, rugby is
characterised by an absolute respect to the referee.
The referee is assisted by the two touch judges, one on either
side of the pitch. The touch judges stand behind the posts
when there is a kick at goal. They indicate touch and decisions
with the use of a flag.
SCORING
A player scores a try when he touches the ball down behind
the opposition's try-line. Five points are awarded for a try,
two points for a conversion, which is a kick between the goalposts
and over the crossbar from a point in line with the place
where the ball had been grounded behind the try-line.
Three points are given for a penalty, which is kicked from
the point where the referee rules an infringement.
Players can also earn three points for a drop goal, which
is kicked during play when a player drops the ball to the
ground and kicks the rebound between the posts and over the
crossbar.
A penalty try is awarded when the referee decides the attacking
side would have scored had it not been for an infringement
by the defenders. The conversion is taken from under the posts.
PENALTIES
The referee may caution and eject a player from play for grave
offences. Penalty kicks are awarded for the more grave infringements
such as foul play, but the player must indicate he is taking
a shot at goal. A free kick is given for less serious offences
and the beneficiaries cannot kick for goal.
RESTARTS
The ball is kicked from the halfway line to start the match
off at the beginning of each half. Following a try the non-scoring
side will restart the match with a kick.
SCRUMS
Restarts play after a minor infringement like a forward pass
or a knock on. The forwards in each team bind together, push
against the opposing team forwards in an effort to win the
ball. The scrumhalf from the non-offending side feeds the
ball into the scrum, normally from the left side of the scrum
where his tighthead flanker is. The hooker which is the man
in the middle of the front row will attempt to backheel the
ball, as the scrum using its legs attempts to heel the ball
back out to the scrumhalf.
LINEOUTS
Restarts play when the ball goes out of bounds (in to touch).
The forwards line up in a parallel line perpendicular to the
sideline and jump for the ball. The forwards cannot line up
any closer than the five meter line from the touch-line.
OFFSIDE
One of the most confusing rules for spectators and often for
players but an intrinsic part of the game.
A player is offside if he is in front of a team-mate who has
the ball or who last played it and is interfering with play.
Offside is penalized by a penalty kick where the offence takes
place, or, in free play, there is the option of a scrum.
In static plays such as scrums, rucks and mauls, two different
offside lines are created behind the last foot of the last
player for each side.
An offside player may be made onside if a team-mate carries,
kicks or pursues the ball past him.
If an offside player's position was unavoidable and he immediately
moves back without interfering with an opponent, he will not
be penalized.
Should the player be unsuccessful in avoiding contact and
he is ruled "accidentally offside" a scrummage will
be formed.
TACKLING
A player is tackled if he is brought to the ground by an opponent.
He must then release the ball. Tackling around the neck is
illegal.
FORWARD PASSES
A player must be either parallel or behind the team-mate who
is passing him the ball. Players are also not allowed to knock
the ball forward with hands or arms.
RUCKS
An informal scrum where the ball lying loose on the ground
is raked back with the feet.
MAUL
Similar goal to a ruck but the ball is wrestled back with
the arms and is not on the ground.
MARK
This occurs when a player behind his own 22 (including behind
the try-line) cleanly catches the ball from a kick, knock-on
or throw forward by one of his opponents and at the same time
yells "Mark". The player does not need to have either
foot on the ground to call a mark.
The free kick conceded must be taken by the player who made
the mark, unless he was injured in doing so. If he cannot
take the kick within a minute a scrum will be formed, and
his team will put the ball in.
ADVANTAGE
The referee will not always stop play for an infringement,
if after the offence the non-offending team has gained the
advantage. The advantage must be either territorial or possession
of the ball.
Advantage does not apply when: 1) The ball or the player carrying
the ball touches the referee. 2) The ball emerges from either
end of a scrum without being played. 3) A player is "accidentally
offside".
For more information about the rules, visit the BBC Site
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